Starting the game
For the game, I wanted to take up the concept of a great little indie game from the PSX era: Super Bub.
It's a versus game inspired by Bust-A-Move.
Each player takes on the role of an animal carrying 2 bubbles. There are 2 types of bubbles: normal bubbles, which do nothing, and suction bubbles, which, once launched, will suck up all bubbles of the same color.
The aim is to suck up as many bubbles as possible to empty your own area and fill that of your opponent. If a player's area is filled beyond a certain limit, he loses and the game ends.
I'm going to reuse this concept but make it a single-player game, where the enemies will be the timer and avoid filling up your area.
So in godot I created a grid for the objects (chicks, cages and seeds).
Here's how it looks:
I also programmed the movement of the bear, which moves with the mouse from 64 to 64 pixels:
I have to stop there, so see you in the next post!
Kumatori Panic!
Help Bear gather up all of his fluffy friends by matching chickens of the same colour before time runs out !
More posts
- The End ! ? ... Unless...Aug 16, 2023
- Big step forwardAug 02, 2023
- Itch PageJul 24, 2023
- Magic of randomnessJul 24, 2023
- Getting the assetsJul 24, 2023
- The start of a new adventure!Jul 24, 2023
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