Starting the game


For the game, I wanted to take up the concept of a great little indie game from the PSX era: Super Bub.

It's a versus game inspired by Bust-A-Move.


Each player takes on the role of an animal carrying 2 bubbles. There are 2 types of bubbles: normal bubbles, which do nothing, and suction bubbles, which, once launched, will suck up all bubbles of the same color. 

The aim is to suck up as many bubbles as possible to empty your own area and fill that of your opponent. If a player's area is filled beyond a certain limit, he loses and the game ends.

I'm going to reuse this concept but make it a single-player game, where the enemies will be the timer and avoid filling up your area.


So in godot I created a grid for the objects (chicks, cages and seeds).

Here's how it looks:


I also programmed the movement of the bear, which moves with the mouse from 64 to 64 pixels:


I have to stop there, so see you in the next post!

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