Magic of randomness


Now that I've got my bear moving, he needs to be able to throw seeds and cages.

We also needs to see the next cages and seeds so we can get organized and plan our shots.

The game goes like this: we throw seeds and cages. We try to match the seeds with a chick of the same color. Then you throw a cage at the seeds or directly at a chick, and the chick is drawn into the cage, destroying all adjacent seeds of the same color in the process.


So I need a different filling of the play area for each game, as well as the cages and seeds that the bear will collect.

This is where the magic of randomness comes into play: I've made a simple function that calculates the chances of something happening or not, based on a percentage.


Then with this function, I can give a different color and location to each chick on the playground.

I did the same for the cages and seeds, which will be placed on the side like in Super Bub, and here's the result:


Here's where I'm at for now, only 6 days to go, the hardest part is still to come: the logic in the grid to detect adjacent objects of the same color!

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